DEVBLOG #3 – “CORE”
> OUT WITH CLIENT, IN WITH THE CORE Since our last DEVBLOG from April, our primary focus went into refactoring our
DEVBLOG #2 – APRIL UPDATE
In this second DEVBLOG, we’re going to go through alot of these things; Gamemodes, Weapons, Equipment Roster, Camos, User Interface
DEVBLOG #1 – Weapon attachments system re-write
The first blog post about the technical aspects of sm² and how the weapon system had to be redesigned to